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Ryse: Son of Rome

Various works done for Ryse: Son of Rome on behalf of Karakter design studio. AD: Tobias Mannewitz

Roman troops landing at Dover. Collaboration with Karl Kopinsky and Tobias Mannewitz

Roman troops landing at Dover. Collaboration with Karl Kopinsky and Tobias Mannewitz

The key image establishing the art direction for the game in terms of use of light, color and strategic exaggeration of historic landmarks.

The key image establishing the art direction for the game in terms of use of light, color and strategic exaggeration of historic landmarks.

Collaboration with Karl Kopinski

Collaboration with Karl Kopinski

Design for a monstrous Minotaur that the Romans encounter in the far north of Britannia. When the creature was defeated it would become clear that, rather than a mythical monster, the creature was a flesh and blood Pict dressed up as a minotaur (à la The

Design for a monstrous Minotaur that the Romans encounter in the far north of Britannia. When the creature was defeated it would become clear that, rather than a mythical monster, the creature was a flesh and blood Pict dressed up as a minotaur (à la The

Collaboration with Tobias Mannewitz

Collaboration with Tobias Mannewitz

Emperor character design

Emperor character design

Portrait study of Lucius, a historian character that would narrate part of the game.

Portrait study of Lucius, a historian character that would narrate part of the game.

In the midst of a blizzard, a Roman soldier stumbles on a Pictish shrine.

In the midst of a blizzard, a Roman soldier stumbles on a Pictish shrine.

Design for the Wicker-man that towers above Glotts Hop and that the Picts used to sacrifice their prisoners on.

Design for the Wicker-man that towers above Glotts Hop and that the Picts used to sacrifice their prisoners on.